#!/usr/bin/python
Import ('env')

sources = env.Glob('*.c') + env.Glob('api2_2x/*.c')

incs = 'api2_2x ../blenkernel ../nodes ../blenlib ../blenloader'
incs += ' ../render/extern/include ../radiosity/extern/include'
incs += ' ../makesdna #intern/guardedalloc #intern/bmfont ../imbuf ../include'
incs += ' #extern/glew/include ../gpu'
incs += ' ' + env['BF_PYTHON_INC']
incs += ' ' + env['BF_OPENGL_INC']

defs = []
if env['OURPLATFORM'] in ('win32-mingw') and env['BF_DEBUG']:
	defs.append('Py_TRACE_REFS')

if env['BF_DEBUG']:
	defs.append('_DEBUG')

if env['WITH_BF_QUICKTIME']:
	incs += ' ' + env['BF_QUICKTIME_INC']
	defs.append('WITH_QUICKTIME')
	
if env['WITH_BF_OPENEXR']:
	defs.append('WITH_OPENEXR')

if env['WITH_BF_FFMPEG']:
	defs.append('WITH_FFMPEG')

if env['BF_BUILDINFO']:
	defs.append('NAN_BUILDINFO')

# A bit dodgy but disable building with python3
if not env['BF_PYTHON_VERSION'].startswith('3'):
	env.BlenderLib ( libname='blender_python', sources = Split(sources), includes = Split(incs), defines = defs, libtype=['core','game2'], priority = [60,115] )
